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Halo 3 of fake?
6/20/06
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Call of Duty 3 Update
6/20/06
This comes directly from the EGM July 06 preview of CoD3 on page 78. Anything in parenthesis are my
add ins or opinions.
On July 4th you can visit cod3.1up.com to check out exclusive screen shots and in game video.
Enjoy. This magazine that I received is from the free subscription if anyone signed up for it
when it was available.
Leaps over CoD2:
- In game system has been rebuilt
- Characters move more realistically.
- more textures and shaders in the environment
- No more boarded up windows so now you can see the turn up landscape all around you.
- foliage remains flattened when you walk over (you can track people now, until it is real destroyed)
- Grenades leave real scorched earth.
- Surfaces react to bullets like they should, grass is different from steel, steel is different from wood,
and wood is different from water.
- More than 24 characters on screen at one time.
- Destructable cover
- Global winds affect smoke grenades.
- Now, when a tabk moves through smoke grenades the somke will curl around it.
- Bullets through smoke with stream out the other side moving the smoke.
- Trees and grass will move with the wind
Things change:
- You actually have to go through the actions of planting a bomb instead of holding A.
- You have to row a boat while still trying to shoot you way to freedom.
- Hand to hand combat compared to the way Condemed works.
CoD3 campaign takes place during the real campaign called Normandy Breakout. This is after D-day when
the troops are moving inland to move the Germans back and liberate Paris.
- Load times are bring erased between levels.
- Play as Americans, British, Polish Resistance, and the Canadian army (giggles and food should love that).
- Example: When you are fighting with the British you will fight along side the French resistance.
Multiplayer
- 24 online
- Single or Splitscreen (here are your guest).
- Players choose their class ranging from medic to sniper.
- Each ability as you earn points in rank.
- Ex. A scout at first can only call in a couple artillery barages. As they gain ability they will
be able to call in a broken arrow (I added that for you Vietnam and "When we Were Soldiers" guys)
- Online leaderboards track stats and rankings by specialty.
- New Multiplayer mode called War.
- Axis and Allied teams battling for strategic locations.
- And of course vehicles.
A European Site Is Selling a PS3 Bundle of Over 1,000 dollars, and it only comes with 3 games!!!?!
6/20/06
In the completely unsurprising department, the first PlayStation 3 bundle from an online retailer has hit
the Net, and it's expensive. Gamers who thought the initial Xbox 360 bundles were pricey at a minimum of $600 should sit down before reading the next sentence. Play.com is selling the PlayStation 3 with the 60GB hard drive and three games for 549 pounds, roughly $1,016. The three
games included are Warhawk, Formula One 06, and SingStar--perfect for gamers who like air combat, driving, and karaoke games.
Of course the PlayStation 3, like most gaming products, will be more expensive across the pond relative to
the US market. The 60GB PS3 was announced to launch in Europe for 599 euros or 425 pounds, which is the American equivalent of $758 and $799, respectively.
Assuming the previously reported 425-pound price point is to remain true in the UK, it would mean that Play.com would be selling the three games
for 124 pounds ($230), or just over 41 pounds per game (just over $76). The early bird also won't necessarily get the worm--Play.com
does not guarantee delivery of the bundles before Christmas.
Sticker shock isn't likely to be done yet. Gamers may remember the ridiculous $4,499 Xbox 360 bundles that were released, which included a 42-inch plasma screen television. Bundles are the perfect way for retailers
to make some extra cash with high-demand items, and it's likely that online retailers will have similar ideas for both the
PS3 and Nintendo's Wii.
And American shoppers should remember, this is all before tax and shipping charges.
Stuff You Knew, And Didn't Know About The Wii Launch
6/20/06
The date may not be set and the price may not be known, but Nintendo fans across the globe are already beginning
to rally as we near one of the most anticipated system launches our industry has ever seen. E3 was abuzz with activity as
gamers rushed to get a first hands-on opportunity with the Wii. Whether you show allegiance to Sony, Microsoft or Nintendo,
the Wii brings a new sense of gaming that's so fresh and entertaining that it really has to be played, and people had a chance
to do just that. With record-breaking lines, the Wii was the talk of the show. Now that E3 is over, we're counting the days
until its launch, and to celebrate the countdown we've compiled a list of every launch game we know about.
Before we kick it off, we'd like to explain a few things. Listed below are the games already confirmed by
Nintendo (or other publishers), though we will be adding or subtracting games as details arrive. In addition, there are other
titles such as Final Fantasy and Excite Truck that we are simply awaiting official word on before adding. All things considered,
this is shaping up to be a very strong launch for Nintendo, and we can't wait to see how the world responds to the innovative
gameplay Wii has to offer.
Included with each game are the basic details, as well as a description of the play style.
Below we've featured a key to the terms we're using. Enjoy!
Play Style
Remote: Players hold the Wii-mote with one hand like a remote. These games
will use only one hand, often drawing, swinging or pointing the remote to interact.
Nunchuck: This term refers to the nunchuck and Wii-mote combination. Players
will make use of the analog stick and accelerometer of the nunchuck unit in addition to the Wii-mote functions.
Classic: Wii-mote is turned on its side, used like a classic NES controller. These games make use of the 1 and 2 buttons primarily, as well as the tilt functions of the Wii-mote
and D-pad.
Retro: These games will require use of either the GameCube controller
or Virtual Console controller that was shown at E3 2006.
Light Gun: This style of game will require (or best work with) the light
gun peripheral announced at E3 2006. Aside from a main trigger button, the light gun also adds an analog stick to the mix.
For a more in-depth look at the Wii controllers click right here.
These Games Are The So-Called Launch Titles
Publisher: Nintendo Developer: Nintendo Players: 1 Play
Style: Nunchuck Genre: Third-Person Adventure
Description: It's been a heck of a wait, but Twilight
Princess is finally on the way. Attempting to be a crowd-pleaser, Nintendo is releasing two versions of Zelda this holiday season. Stubborn Cube owners will be able to play the game in its classic form, though only the
Wii version will support 16:9 widescreen presentation. The blending of amazing visuals and all new innovative gameplay is sure to make The Legend of
Zelda: Twilight Princess the game to get for Christmas 2006.
Publisher: Nintendo Developer: Retro Studios Players:
1 Play Style: Nunchuck Genre: Adventure
Description: If the GameCube brought Samus into
an all-new world, Wii will take Prime to an all new level. Combining pixel-perfect accuracy with even more puzzle elements,
Metroid Prime 3: Corruption promises to redefine the first-person adventure genre once again. We've already seen Samus disarm
enemies and manipulate machinery with her grapple beam, and Retro Studios promises this is only the beginning. Better controls
and ramped up puzzles promise to make this the best Prime yet. And it's the first time the series has launched with a new
Nintendo platform.
Wii Sports
Publisher: Nintendo Developer: Nintendo Players:
4 Play Style: Remote Genre: Sports
Description: Following suit with Nintendo's new "playing = believing" campaign, Wii Sports is taking
a new and somewhat unexpected approach to next-gen -- or should we say "new gen" -- gaming. In the E3 version, Nintendo delivered
hands-on demos of baseball, golf and tennis, though the Big N also hinted that more games may become available as we near
launch. The titles boasted very simple, yet very intuitive control mechanics. The games, while basic in graphical design,
delivered serious entertainment on the showroom floor, and we're anxious to see if gameplay will really be the deciding factor
this generation.
Publisher: Ubisoft Developer: Ubisoft Paris Players: 1 Play
Style: Nunchuck Genre: First-Person Shooter
Description: Over the last few months, Red Steel has
been a heavy favorite for Wii fans. Combining classic FPS action with all new hand-to-hand fighting -- with a sword, even
-- Red Steel promises to deliver a new look into the FPS genre. All eyes were on Ubisoft this E3, as gamers are dying to see
how third party developers are handling the Wii hardware. We'll be watching this one very closely in the next few months leading
up to launch.
Publisher: Activision Developer: Toys for Bob Players: 4 Play
Style: Classic Genre: Alternative Sports
Description: Yet another huge third party launch title,
Activision has teamed up with Toys for Bob to deliver a unique look into the world of Tony Hawk. In a design reminiscent of Dowhill Domination and SSX, players will tilt the Wii-mote to carve through city
streets and off-road locations. We've had a chance to go hands-on with Downhill Jam on multiple occasions, and it's a blast.
The promise of four-player action will only help to make Tony Hawk's Downhill Jam a must have sports party game for Wii at
launch.
Publisher: Electronic ArtsDeveloper: EA Canada Players: 2 Play Style: Nunchuck Genre: Sports
Description:
When we first got word that Madden would be making a Wii appearance at launch, we were a bit skeptical. Mixing a simulation sports game with innovative control seems like a tricky proposition, and we were curious if the controls would help or hurt
the polished design of EA's flagship title. Our view changed, however, when we took hold of the controller at E3 and threw
a pin-point touchdown pass on only our second play. Playing is certainly believing, and Madden delivers gameplay that will
have even the most anti-simulation gamers dying to pick this up at launch.
Publisher: Square Enix Developer: Square Enix Players: Unknown Play
Style: Remote (tentative) Genre: Action
Description: As of right now, very little is known about
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors. We do know, however, that this is only one of Square's Wii-exclusive
titles, as it will be delivering both Dragon Quest and a sequel to Final Fantasy: Crystal Chronicles. From what we can tell,
Dragon Quest seems to be an action game with possible role-playing elements that allows players to engage in spell-casting
and melee combat using the Wii-mote as their weapon. The title seems to be a sequel to and not a port of a Japan-only plug-and-play
sword-fighting game based in the DQ universe. More on this mysterious launch title as it develops.
Publisher: SEGA Developer: SEGA Players: 4 Play
Style: Remote/Nunchuck Genre: Action
Description: When we heard Monkey Ball was coming to Wii,
we were excited, to say the least. A controller like the Wii-mote seems to be designed specifically for games like Monkey
Ball, and when we went hands-on at E3 our hopes that project would be a must-have title on Wii were reaffirmed. Mixing the
classic gameplay with the new feel of the Wii-mote, Super Monkey Ball: Banana Blitz may be the single most inviting party
game on the system at launch. We played this one to death and still haven't had enough. Now please SEGA, hit us with some
shooter games!
Metal Slug Anthology
Publisher: SNK Playmore Developer: SNK
Playmore Players: 2 Play Style: Unknown Genre: Action Compilation
Description: Another mysterious announcement, Metal Slug Anthology has been confirmed as a launch
title for Wii as well. Little information has been released about this classic compilation, but we do know it will offer the
five main Metal Slug titles (Metal Slug - Metal Slug 5) in one package. SNK tells us that the arcade classics have been revamped to use the Wii-mote. It's possible that you'll be able to gesture a flick of the
controller to toss a grenade. In all honesty, it doesn't really matter how much new generation control Metal Slug decides
to incorporate, as we're simply overjoyed that such an awesome compilation of arcade goodness will be hitting Wii at launch.
Classic.
Publisher: Atlus SoftwareDeveloper: Atlus Software Players: 1 Play Style: Remote (Tentative) Genre:
Arcade/Simulation
Description: When Trauma Center was originally shown for Nintendo DS in 2004, fans went
crazy. Nobody knew exactly what they were looking at, but for whatever reason they were instantly convinced that a surgery
game was a great idea on Nintendo's innovative handheld. Fast forward to two years later, and we're getting the same response
for Trauma Center: Second Opinion, the official sequel to the hit DS game. We know very little about Trauma Center as it stands
right now, but we're sure it will make great use of the Wii-mote controller, as players literally cut, sew and bandage patients
in time-critical missions. Much like the Wii Sports package, playing is truly believing, and gamers will go crazy yet again
for this playfully graphic yet oddly addictive arcade game. Don't ask. Just play it.
Publisher: Konami Developer: Konami Players: 1 Play
Style: Nunchuck Genre: Action
Description: When making up the list of all the launch titles Wii
will offer in Q4 of 2006, we thought Trauma Center would take the title of oddest game, hands down. We forgot, however, about
Elebits. Created by Konami, Elebits takes the simple joys of a gravity gun (see Half Life 2) and the off-the-wall style of
the Katamari series and mixes both with some good ole-fashioned Pikmin action. The goal is relatively simple, though you'll
have to throw common sense to the wayside while you play. Players will use the gravity zapper to toss household objects around,
capturing the Elebits as they try to escape. These critters are used as a source of power, so the more you catch, the more
places you can explore. It's a bit odd, yes. But it's also a ton of fun.
Publisher: Activision Developer: TBA/Raven Software Players:
4 (Tentative) Play Style: Unknown Genre: Action/RPG
Description: When X-Men Legends
took the cake as the best true X-men game in ages, the action/RPG superhero genre was invented. Since then we've seen the
Legends franchise span across multiple platforms, receive a sequel and even seen competitors take a similar approach (Justice
League Heroes is essentially the same design using DC characters and the makers of Balder's Gate). Marvel: Ultimate Alliance
may be simply more of the same, but when that means solid gameplay, more characters and an all-new "build-a-team" feature
that incorporates not only the X-Men, but all Marvel characters we really can't complain too much. No specific details have
been given out for the Wii version, but you can expect to see a ton of information coming in as we near launch, as well as
a formal hands-on with the Legends sequel.
Publisher: Midway Games Developer: Midway Games Players: 2
(Tentative) Play Style: Unknown Genre: Sports
Description: If you scoffed at the idea of
Madden for Wii, claiming that simulation games are far too slow and boring, Blitz: The League may be exactly what you're looking
for. Combining the brutality and downright awesome arcade gameplay of the original with some still-undisclosed Wii functionality,
Blitz: The League promises to deliver a form of football you won't find anywhere else. Even though we've received no specifics
on how the game will control with the Wii-mote, we can assume a few of the classic ideas will remain in this updated version.
Players will be able to juice up their characters, delivering bone-breaking hits, and flirt with scantily-clad cheerleaders
all while throwing 80-yard passes and completing downright impossible manuvers in bullet time. Now all we need is the ability
to actually rip a player's helmet off and bash them with it with the Wii-mote. Sure, it's a bit over-the-top, but then again
what isn't in the Blitz world?
Rayman Raving Rabbids
Publisher: Ubisoft Developer: Ubisoft
Paris Players: Unknown Play Style: Nunchuck Genre: Platformer
Description: Aside from Red Steel, Ubisoft has another launch title up its sleeve over
at its Paris headquarters. Rayman Raving Rabbids is still a huge mystery, but it has a lot of promise. Whether it's with hilarious
concept art (Wiiiii!) or equally awesome video-blogs straight from the Ubisoft website, Rayman is starting to catch people
by surprise again. Previous versions blended an over-the-top world with some seriously solid platforming elements, and from
the looks of it, Rayman Raving Rabbids will have players bashing the crap out of little furry bunnies to boot, and who are
we to argue with the sheer entertainment that could from that?
SpongeBob SquarePants: Creature from the Krusty Krab
Publisher: THQ Developer: Blitz Games Players:
Unknown Play Style: Nunchuck Genre: Action
Description: If licensed games are a necessity
in your household (and if you ever plan on having kids, they'll have to be), THQ is there. If it's a kids show, it's a THQ
game; plain and simple. Despite what people may say about the younger-geared games, you have to give the company credit, as
it is stepping up on launch day to deliver a SpongeBob game that innovates gameplay with the best of them. SpongeBob SquarePants: Creature from the Krusty Krab will combine a ton of different gameplay elements to deliver an all-in-one package
on Wii for younger players. We already know of a flight simulator portion, a racing game, and numerous platforming levels,
each that will feature a different style of gameplay with the Wii-mote. There's also been talks of a drawing mini-game or
activity, as well as a FPS level. It may be for kids, but it's still bringing new gameplay to the table in the process.
Disney/Pixar's Cars
Publisher: THQ Developer: Rainbow Games
/ Kobalt Players: 2 Play Style: Classic Genre: Racing
Description: Along with
SpongeBob, THQ is also bringing a surprisingly entertaining racing game to the Wii. Disney/Pixar's Cars, developed by Rainbow
Games (responsible for the ATV series) and ported by Kobalt, has already proven to be more entertaining than expected in hands-on
sessions, mixing the obviously necessary license with Burnout and ATV inspired gameplay. Players will drift around corners,
launch through the air and explore huge open-ended environments while constantly interacting with the cast from the movie.
We've only had a chance to play the GameCube and PS2 versions, but THQ has informed us that the Wii game will control much
like Excite Truck and Tony Hawk, using the controller in the classic position like a steering wheel. Both Cars and Sponge Bob are very valuable
to the Wii's launch, as they prove to other publishers that innovation is for all ages and any license. No ports here, thank
you.
As it stands, this is the current list of all Wii launch games. Keep in mind that this does not include Virtual Console
titles, or any of the on-the-fence games that will most likely be added to the list. Keep checking IGN Wii for more on launch
details, as well as a ton of new media, hands-on features and exclusive Wii content leading up to launch. While you, like
us, count the days until launch be sure to check out our impressions and media of all the upcoming Wii games.
We expect
to see Wii launch between late October and early November of this year.
The PS3 Isn't Rumblin'?
6/20/06
Many were surprised to hear that the PlayStation 3 controller would not support a rumble feature, as it
has become an expected part of the modern gaming experience. Both the Xbox 360 and the Nintendo Wii support the technology,
meaning Sony's console will be the only next-gen system without a rumble-enabled controller.
Sony's explanation for the feature's absence is that the vibration interferes with new motion-sensing
technology being implemented into the controller. But this claim conflicts with news from developer Immersion, who has just
finished work on a new vibration effect that can function alongside motion-sensing features.

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Kutaragi and Harrison can now add rumble to the PS3 controller. | | Says Immersion: "The new TouchSense technology is compatible with motion control and tilt-sensing
to allow players to control certain game actions by moving or tilting a controller. Because the speed
at which a user moves the controller is much slower than the frequencies generated by TouchSense technology, the two signals
can be differentiated using filtering and other techniques. Immersion also offers engineering services to implement the technology
within a particular console system."
Don't expect Sony to give Immersion a call anytime soon, however, as the two companies
have been entangled in a lawsuit in which Sony was found guilty of patent infringement over the use of rumble in its DualShock
controller and was ordered to pay Immersion $90.7 million.
That this litigation is the true cause of Sony's decision
to withhold a rumble feature from its new controller has been a popular theory among industry insiders, but it's a claim that
has never been substantiated. As of this writing the company could not be reached for comment. What we do know is the PS3
controller could, apparently, include vibration if Sony wanted it to.
EA Confirms a SuperStar Mode in Madden NFL '07
6/20/06
When EA demoed the Xbox 360 version of Madden NFL 07 at last month's E3, fans of the series and avid journalists
noticed the absence of the "Create a Superstar" mode, which lets you create a football player and guide his life on and off
the field.
After hearing the fans cries, EA has announced that Xbox 360 gamers will get the feature they were asking
for. Jon Robinson of IGN Sports, has the scoop:
"Personally, as gamers, this is a mode we didn't
want to be without," told producer David Ortiz to IGN Sports. "We had to have it. This is good stuff.
So as the on-field stuff started to progress, we knew we could add it in toward the end. We saw the reaction from people hoping
it was in there, but we couldn't talk about it yet. We had already started talking about putting it in, and that reaction
only encouraged us to try harder and put in the extra hours to get it in. But as gamers on the team, we wanted that Superstar
experience if we could pull it off."
Nintendo DS Lite's Stolen?
6/20/06
You've Might Have Read This Before, But It News To Me.(lol)
Late last week, unconfirmed reports began to surface that a large shipment of DS Lites were stolen in Asia.
Today Nintendo confirmed that the larceny did in fact take place, and that the shipment was intended for the launch of the
new portable in the UK.
"A number of white DS Lites made for the UK market were stolen in Hong Kong," a Nintendo rep told GameSpot
News. "Nintendo is making every effort to ensure that there is enough product available in the UK to meet market demand at
launch."
The exact amount of losses as a result of the theft isn't clear, but several Internet reports speculated that
the monetary damage hovered around the $2 million mark. Others reported the handheld as turning up en masse in the black markets
of Taiwan and Hong Kong.
The DS Lite, which has been in high demand in both Japan and the United States, is scheduled to make its debut
in the UK on June 23. The handheld was released in America on June 11, where it sold 136,500 units in its first two days on
the market.
Gears Multiplayer photos here!
6/20/06
Now Folks, This Is Actual Footage From The Multiplayer(not the best quality):
Playing as the COG (Humans):
button layout
Playing as te Locust:
niiiiice! Can't Wait for this game!
Gears Might Have A Release Date?
2/19/06
Is Emergency Day, well , ...Emerging close? Well, I went to my local EB Games to pre-order Gears. I Asked
the man, "Can I pre-order a game even if i don't know the release date?". He said, "Yes, what game may it be?" and of course
i said gears and he said, "well, it will be coming out october 2nd and I was like, "let me see the case" and as he said, across
the top, it sure as well said 10/2. so is it true? or is it false. I hope it is true 'cause I want my copy now!(lol)
Bill Gates stepping down in 2008
6/19/06
Bill Gates is transitioning out of his full-time role at Microsoft, the software giant that's been under pressure
due to a sagging stock price, competition from Google, and nagging delays in the Vista operating system.
In a press conference held Thursday after the stock markets had closed for regular trading, Gates announced
that over the next two years he will gradually step away from his daily responsibilities at the company he cofounded some
30 years ago.
Microsoft's chief technical officer Ray Ozzie will immediately assume the title of chief software architect,
Gates said. In addition, chief technical officer Craig Mundie will immediately take the new title of chief research and strategy
officer and will assume Gates' responsibilities for the company's research and incubation efforts.
"Our business and technical leadership has never been stronger, and Microsoft is well-positioned for success
in the years ahead," Gates said in a release. "I feel very fortunate to have such great technical leaders like Ray and Craig
at the company," Gates said. "I remain fully committed and full-time at Microsoft through June 2008 and will be working side-by-side
with Ray and Craig to ensure that a smooth transition occurs." (What will the Xbox
become without Gates? we will have to see in 2008)
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